
The Season will be split into 8 different weeks (”playing periods”) that result in a gain of tickets depending on the position of each player.
Over the course of the Season, the floor on ticket gain will be rising with the ceiling also rising. The result of this is a system that heavily promotes different brackets of competition each week, with the outset of the Season beginning with competition between everyone in the top 1000, and the final weeks of the Season resulting in heavy competition for the top spots.
At the end of the Season, these tickets will be redeemed for a 350 ETH prize pool.
Snapshots for each week of the season will take place randomly each Saturday, EST, beginning May 7 (Week 1). The results of each snapshot will be added here.
Ticket gain for each week is defined by the following equation, rounded to the ones place, with y<1 not being rounded up and not being rewarded any tickets for the period:

w = week number (1≤w≤8), x = leaderboard position number, y = tickets
Here is an example of ticket gain for a theoretical Week 1 with focus on positions 1, 50, 100, 1000:
| Position | Wallet | Damage | Running Total | Weekly Ticket Gain | Subsequent #1 Multiplier | No Delta Penalty | New Running Total |
|---|---|---|---|---|---|---|---|
| 1 | no1.eth | 60,000 | - | +219 | N/A | N/A | 219 |
| 50 | raid.eth | 30,000 | - | +173 | N/A | N/A | 173 |
| 100 | party.eth | 10,000 | - | +136 | N/A | N/A | 136 |
| 1000 | noob.eth | 5,000 | - | +2 | N/A | N/A | 2 |
Here is an example of ticket gain for a theoretical Week 2, with focus on positions 1, 50, 100, 1000:
| Position | Wallet | Damage | Running Total | Weekly Ticket Gain | Subsequent #1 Multiplier | No Delta Penalty | New Running Total |
|---|---|---|---|---|---|---|---|
| 1 | no1.eth | 68,000 | 219 | +610 | Y, +1220 | N/A | 1439 |
| 50 | raid.eth | 32,000 | 173 | +225 | N/A | N/A | 398 |
| 100 | party.eth | 10,000 | 136 | +82 | N/A | Y, +41 | 218 |
| 1000 | noob.eth | 5,000 | 2 | +0 | N/A | N/A | 2 |