wick#0001
Game
Economy

wick#0001 Game Economy

zach#7777
Game Economy

zach#7777 Game Economy

<aside> 📄 Authors Note: All thoughts mentioned in this article are heavily subject to change and not entirely final. The purpose of this writeup is to provide insight into how to team intends to approach points of interest on the games roadmap & future in hopes to stimulate community conversation surrounding these topics.

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Game development is a fine balance of consistent delivery, exploit/bug-free code, and meaningful features that add to the quality of the game as a whole.

The team is constantly working on either brainstorming or developing new features; however, these features take time to flesh out. Sometimes, more time than we would like them to, but this is always in an effort to create the most seamless experience possible for the end-user. RaidParty, as a team, is still pushing through these growing pains and always improving on the aforementioned balances. Building an on-chain idle game is no easy task, and we appreciate everyone's patience as we work towards building a better product.

We are also hiring. If you or anyone you know may be a good fit, please urge them to apply!

Guilds

Guilds will be a major feature that will fundamentally change the way that the majority of players approach the game. Guilds will create common goals for social groups, and provide further utility to CFTI. Guilds will be a major CFTI sink; it may be wise to begin accumulating CFTI in preparation for Guilds.

The foundation of the game economy was built with both guilds and items in mind. However, these features are not coming quite as soon as we would have liked. The framework of guilds has been completely finished, and development of these ideas have already begun. A majority of the core function of guilds has been altered and perfected from the legacy whitepaper. More exciting details about guilds (and their place within the game) will be released when we near the Rinkeby beta launch.

The Problems

It is clear that a few things must be added to the game prior to the launch of Guilds to provide more runway for the playerbase. Here are the main concerns of the team in the meantime:

Main Concerns

Abstract

These two features (Cake & eCFTI) are actively being thought about, and we’re trying to flesh out every single aspect implementation and effect before development. Again, this article strives to orchestrate conversation on the coming mechanics and gain feedback from our community.

Cake

Gamified & Protocol-Locked Liquidity

<aside> 🎯 Objectives / Goals

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<aside> ⭐ Key Features

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Cake Creation

CFTI-WETH UniV2LP tokens may be redeemed at any time to create Cake at a 1:x ratio. Cake creation is a one-way ticket, and Cake may not be redeemed for UniV2LP tokens.