twitter.com/raidparty medium.com/raidparty discord.gg/raidparty raid.party
Yes, this whitepaper is a Notion page. 40+ page papers are scary. We tried to display our information in a consumable manner (we even have pretty pictures) to ensure everyone could get through this without falling asleep. Sorry pdf purists!
Our original idea was to create an Idle hero clicker game that utilizes staking NFTs. Sadly, we ultimately realized that a clicker game wouldn't be possible on Ethereum, and would almost definitely be subject to abuse. Not wanting to abandon the idea as a whole, we opted to create a game that relied on common idle-game mechanics and gameplay loops to make RaidParty.
A secondary thesis to RaidParty is that the game is idle by design. Many great gaming projects have come to life in the crypto/defi/nft ecosystem, but have been passed by many upon the notion of literally being too rich to play. In other words, not being worth someone's time to do action after action all day, for seemingly nothing in comparison to their current earnings or net worth. RaidParty is for everyone, whether you have 10 minutes to check on the game a day or 10 hours to actively participate. If you’re gigarich and money is just a concept to you at this point, at least you can embrace the thought that while you’re going throughout your day to day, your cool nft sprites are out there in the dungeon earning for you. ( pog interpassivity )
The only game of this niche that I played personally was Tap Titans, which I played in 2015. If you're unfamiliar with the niche, you progress through the game by defeating a monster. You can tap or click to deal damage, as well as hire units that do a set Damage Per Second to the monster. See: Youtube
This concept is also inspired by the Steam Summer Sale 2015 Monster Game, in which Steam divided all users into 3 teams, and the teams raced with clicks to progress further. The further the teams got, the more discounts they would receive in the Steam Store during the summer sale. There was no idle in this game, every member of every team was clicking to win. Read more: Steam Monster Game & Kotaku.
https://twitter.com/raidparty/status/1482918133132312582
RaidParty's gameplay has two main goals: Gamify yield and adds variance to yield amounts.
In RaidParty, players join The Raid: a massive dungeon in which only a single boss is present at all times. A player's "party" is the team they enter into the dungeon with, composed of one Hero NFT and a limited amount of Fighter NFTs. All players contribute in dealing damage with their teams to this single boss over time and are distributed $CFTI.
$CFTI is the utility token yielded to players from the raid and can be used in various ways, such as increasing the damage of their NFT's to yield more in the Raid. The gameplay loop is very simple.
Our game consists of two NFT Collections: RaidParty Heroes and RaidParty Fighters.
RaidParty Heroes are the trademark of our project and are expected to be the largest (monetary) barrier of entry to playing RaidParty. As RaidParty Heroes are also headshots, they are virtually also a PFP project.