wick#0001
Game Economy

wick#0001 Game Economy

<aside> 📄 Authors Note: All thoughts mentioned in this article are heavily subject to change. The “Thoughts and Ideas” series provides insight into how to team intends to approach points of interest on the games roadmap in hopes to stimulate community conversation surrounding these topics.

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Having deep liquidity present for CFTI is vital in sustaining the game economy; however, the team cannot provide (or otherwise directly promote) the liquidity of CFTI without entering a legal grey area.

There are a multitude of ideas circulating, and I will present the most promising of them in this brief article. The ideal solution should follow these principles:

  1. Relatively deep liquidity on both ends of the pair to reduce overall volatility and absorb large buy/sell orders.
  2. Low likelihood of a “liquidity rug” - liquidity is unlikely or impossible to be withdrawn and/or sold off.
  3. The RaidParty team has little direct connection to the seed liquidity or otherwise any share of the liquidity pool.
  4. Avoid the immediate mispricing of CFTI.

If you have any ideas or suggestions, please do not hesitate to reach out to either myself or a member of the core team.

Idea 1: Lockdrop and CFTI Price Discovery from Excess Free Fighter Claim Burn

Description:

All excess fighters from the free fighter claim are burned for 100 CFTI each; this CFTI is allocated as a total reward for a lockdrop. Users may lock WETH (for either 1, 3, 6, or 12 months) and be eligible for a portion of the CFTI, paid out at the end of the locking period in WETH-CFTI UniV2LP tokens.

More WETH locked for a longer period of time will be allocated more CFTI when compared to less WETH locked for a shorter period of time. The amount of CFTI allocated to each participant is dynamic until the end of the lockdrop.

Pros:

Cons: